Documentation Coverage Report
Current view: top level - Cqrs/Domain - AggregateRoot.cs Hit Total Coverage
Version: 2.2 Artefacts: 8 8 100.0 %
Date: 2018-08-07 15:04:50

          Line data    Source code
       1             : #region Copyright
       2             : // // -----------------------------------------------------------------------
       3             : // // <copyright company="Chinchilla Software Limited">
       4             : // //   Copyright Chinchilla Software Limited. All rights reserved.
       5             : // // </copyright>
       6             : // // -----------------------------------------------------------------------
       7             : #endregion
       8             : 
       9             : using System;
      10             : using System.Collections.Generic;
      11             : using System.Collections.ObjectModel;
      12             : using System.Linq;
      13             : using System.Runtime.Serialization;
      14             : using System.Threading;
      15             : using Cqrs.Domain.Exceptions;
      16             : using Cqrs.Events;
      17             : using Cqrs.Infrastructure;
      18             : 
      19             : namespace Cqrs.Domain
      20             : {
      21             :         /// <summary>
      22             :         /// A larger unit of encapsulation than just a class. Every transaction is scoped to a single aggregate. The lifetimes of the components of an aggregate are bounded by the lifetime of the entire aggregate.
      23             :         /// 
      24             :         /// Concretely, an aggregate will handle commands, apply events, and have a state model encapsulated within it that allows it to implement the required command validation, thus upholding the invariants (business rules) of the aggregate.
      25             :         /// </summary>
      26             :         /// <remarks>
      27             :         /// Why is the use of GUID as IDs a good practice?
      28             :         /// 
      29             :         /// Because they are (reasonably) globally unique, and can be generated either by the server or by the client.
      30             :         /// </remarks>
      31             :         [Serializable]
      32             :         public abstract class AggregateRoot<TAuthenticationToken> : IAggregateRoot<TAuthenticationToken>
      33           1 :         {
      34             :                 private ReaderWriterLockSlim Lock { get; set; }
      35             : 
      36             :                 private ICollection<IEvent<TAuthenticationToken>> Changes { get; set; }
      37             : 
      38             :                 /// <summary>
      39             :                 /// The identifier of this <see cref="IAggregateRoot{TAuthenticationToken}"/>.
      40             :                 /// </summary>
      41             :                 [DataMember]
      42             :                 public Guid Id { get; protected set; }
      43             : 
      44             :                 /// <summary>
      45             :                 /// The current version of this <see cref="IAggregateRoot{TAuthenticationToken}"/>.
      46             :                 /// </summary>
      47             :                 [DataMember]
      48             :                 public int Version { get; protected set; }
      49             : 
      50             :                 /// <summary>
      51             :                 /// Instantiates a new instance of <see cref="AggregateRoot{TAuthenticationToken}"/>.
      52             :                 /// </summary>
      53           1 :                 protected AggregateRoot()
      54             :                 {
      55             :                         Lock = new ReaderWriterLockSlim();
      56             :                         Changes = new ReadOnlyCollection<IEvent<TAuthenticationToken>>(new List<IEvent<TAuthenticationToken>>());
      57             :                         Initialise();
      58             :                 }
      59             : 
      60             :                 /// <summary>
      61             :                 /// Initialise any properties
      62             :                 /// </summary>
      63           1 :                 protected virtual void Initialise()
      64             :                 {
      65             :                 }
      66             : 
      67             :                 /// <summary>
      68             :                 /// Get all applied changes that haven't yet been committed.
      69             :                 /// </summary>
      70           1 :                 public IEnumerable<IEvent<TAuthenticationToken>> GetUncommittedChanges()
      71             :                 {
      72             :                         return Changes;
      73             :                 }
      74             : 
      75             :                 /// <summary>
      76             :                 /// Mark all applied changes as committed, increment <see cref="Version"/> and flush the <see cref="Changes">internal collection of changes</see>.
      77             :                 /// </summary>
      78           1 :                 public virtual void MarkChangesAsCommitted()
      79             :                 {
      80             :                         Lock.EnterWriteLock();
      81             :                         try
      82             :                         {
      83             :                                 Version = Version + Changes.Count;
      84             :                                 Changes = new ReadOnlyCollection<IEvent<TAuthenticationToken>>(new List<IEvent<TAuthenticationToken>>());
      85             :                         }
      86             :                         finally
      87             :                         {
      88             :                                 Lock.ExitWriteLock();
      89             :                         }
      90             :                 }
      91             : 
      92             :                 /// <summary>
      93             :                 /// Apply all the <see cref="IEvent{TAuthenticationToken}">events</see> in <paramref name="history"/>
      94             :                 /// using event replay to this instance.
      95             :                 /// </summary>
      96           1 :                 public virtual void LoadFromHistory(IEnumerable<IEvent<TAuthenticationToken>> history)
      97             :                 {
      98             :                         Type aggregateType = GetType();
      99             :                         foreach (IEvent<TAuthenticationToken> @event in history.OrderBy(e => e.Version))
     100             :                         {
     101             :                                 if (@event.Version != Version + 1)
     102             :                                         throw new EventsOutOfOrderException(@event.GetIdentity(), aggregateType, Version + 1, @event.Version);
     103             :                                 ApplyChange(@event, true);
     104             :                         }
     105             :                 }
     106             : 
     107             :                 /// <summary>
     108             :                 /// Call the "Apply" method with a signature matching the provided <paramref name="event"/> without using event replay to this instance.
     109             :                 /// </summary>
     110             :                 /// <remarks>
     111             :                 /// This means a method named "Apply", with return type void and one parameter must exist to be applied.
     112             :                 /// If no method exists, nothing is applied
     113             :                 /// The parameter type must match exactly the <see cref="Type"/> of the provided <paramref name="event"/>.
     114             :                 /// </remarks>
     115           1 :                 protected virtual void ApplyChange(IEvent<TAuthenticationToken> @event)
     116             :                 {
     117             :                         ApplyChange(@event, false);
     118             :                 }
     119             : 
     120             :                 private void ApplyChange(IEvent<TAuthenticationToken> @event, bool isEventReplay)
     121             :                 {
     122             :                         ApplyChanges(new[] {@event}, isEventReplay);
     123             :                 }
     124             : 
     125             :                 /// <summary>
     126             :                 /// Call the "Apply" method with a signature matching each <see cref="IEvent{TAuthenticationToken}"/> in the provided <paramref name="events"/> without using event replay to this instance.
     127             :                 /// </summary>
     128             :                 /// <remarks>
     129             :                 /// This means a method named "Apply", with return type void and one parameter must exist to be applied.
     130             :                 /// If no method exists, nothing is applied
     131             :                 /// The parameter type must match exactly the <see cref="Type"/> of the <see cref="IEvent{TAuthenticationToken}"/> in the provided <paramref name="events"/>.
     132             :                 /// </remarks>
     133           1 :                 protected virtual void ApplyChanges(IEnumerable<IEvent<TAuthenticationToken>> events)
     134             :                 {
     135             :                         ApplyChanges(events, false);
     136             :                 }
     137             : 
     138             :                 private void ApplyChanges(IEnumerable<IEvent<TAuthenticationToken>> events, bool isEventReplay)
     139             :                 {
     140             :                         Lock.EnterWriteLock();
     141             :                         IList<IEvent<TAuthenticationToken>> changes = new List<IEvent<TAuthenticationToken>>();
     142             :                         try
     143             :                         {
     144             :                                 try
     145             :                                 {
     146             :                                         dynamic dynamicThis = this.AsDynamic();
     147             :                                         foreach (IEvent<TAuthenticationToken> @event in events)
     148             :                                         {
     149             :                                                 dynamicThis.Apply(@event);
     150             :                                                 if (!isEventReplay)
     151             :                                                 {
     152             :                                                         changes.Add(@event);
     153             :                                                 }
     154             :                                                 else
     155             :                                                 {
     156             :                                                         Id = @event.GetIdentity();
     157             :                                                         Version++;
     158             :                                                 }
     159             :                                         }
     160             :                                 }
     161             :                                 finally
     162             :                                 {
     163             :                                         Changes = new ReadOnlyCollection<IEvent<TAuthenticationToken>>(Changes.Concat(changes).ToList());
     164             :                                 }
     165             :                         }
     166             :                         finally
     167             :                         {
     168             :                                 Lock.ExitWriteLock();
     169             :                         }
     170             :                 }
     171             :         }
     172             : }

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